On-Screen Takeoff - 05.01 What Are Conditions? - OSTAA-04235In On-Screen Takeoff, a Condition is an object you create that corresponds to some measurable building object such as a floor, wall, parking lot, mechanical component, window, etc. Some other terms for Conditions are: "items", "assemblies", or "takeoff items". A Condition includes information about the building object such as its Name, Dimensions (wall height, for example), Layer (more about those in the next article), Quantity results, and what it should look like when you use it to draw takeoff (it's Appearance settings) - everything that makes a Condition unique. Note If you are using Takeoff Boostâ„¢, run that on each Page on which you intend to draw takeoff first. Takeoff Boost creates its own Conditions for its results, you can then edit and duplicate those Conditions rather than starting from scratch. See Using Takeoff Boost for details. There are four styles (or general type) of Conditions in On-Screen Takeoff: Linear, Area, Count, and Attachment. Each Style of Condition is discussed in the articles that follow. The term "Styles" also refers to Conditions you've saved to your Masters to be used again on future projects. The term "type" typically refers to the Condition Type which is used for organizing and grouping your Conditions. See Related articles for more information on saved Styles and Condition Types. Each unique object on a plan must coincide with a separate Condition. For example, to quantify the various walls in a project, a Condition is created for each Type of wall such as 8'00" 1 Hour Fire Rated, Exterior Wall, 10' Demising 2 Hr Wall, etc. Each change in height requires a separate Condition - duplicating a Condition and then simply modifying the Properties (height, width, color, layer, etc.) of the duplicate is a fast way to create the Conditions necessary to accurately quantify a project. Notes on Conditions
There are five ways to add a Condition to a Bid:
Before we hop into creating Conditions, let's talk about Layers - where takeoff objects are stored (we are getting a little ahead of ourselves). We need to talk about "Layers" first, because, when you create a Condition, you can assign it to a Layer and then later on, use Layers to show/hide various, related takeoff on the screen.
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